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BiBBY: one thing led to another

Speculator, then newsletter writer, then animator, then music producer — BiBBY on 250 hours of “creators bootcamp”, learning by doing, and why progress is a number that goes up in a slow market.

📚 8 min read 🎤 Artist story🎵 Animation & music 🔋 by $DOOD™

Sometimes you don't enter Web3 knowing exactly what you're going to build. You just get close enough to start experimenting.

For BiBBY, that experimentation has taken him from blockchain speculator to writer, animator, NFT creator and now instrumental music producer.

No formal training. No background in animation. No education in music production. Just curiosity, consistency and a willingness to learn the next thing.

One creation led to another. And somewhere along the way, BiBBY became an artist.

Getting closer to the action

BiBBY didn't originally enter Web3 as a creator. He entered as a speculator.

But watching from the outside wasn't enough. He wanted to understand how blockchain and Web3 actually worked, so he began getting closer to the communities building inside it. That eventually led him to the Coreum Community DAO.

And that's where something unexpected happened. BiBBY was given an opportunity to write articles for the community newsletter, covering artists and projects throughout the Cosmos ecosystem.

He didn't know it yet, but those articles would become the starting point for everything that followed.

Discovering the power of creating

"I realized how powerful the tool of creation was and that it could be used for other things besides articles."

So he started experimenting. Articles led to visual creation. Visual creation led to animation.

And instead of waiting until he knew exactly what he was doing, he learned by doing it. Again. And again.

Then the animations needed music

After roughly a year and a half of creating animations, BiBBY ran into another problem. He wanted his videos to have their own sound.

Not stock music. Not someone else's track. And not audio that could create copyright problems later. He wanted something original.

So he did what he'd already done with animation — he decided to learn how to make it himself. Using MixCraft on PC, he began creating instrumental music. No lyrics. Just original music built to complement the visuals he was already creating.

What started as a practical solution quickly became another creative outlet.

💡 Worth noting

Sorting out your own audio is one of the quieter ways artists avoid trouble later. Licensing and rights are part of the craft, not an afterthought — see how to collaborate safely.

The process

It starts with the idea and how one moment will transition into the next. Then comes the building. Images are gathered. Backgrounds are prepared. Assets are edited and backgrounds removed where necessary. Everything gets brought into the project and the animation begins taking shape.

But BiBBY doesn't necessarily start the music at the same time. He lets the animation tell him what it needs.

Once the visuals are finished, he can get a better feel for the kind of music that belongs with them. The timing matters. The transitions matter. The music needs to move with what's happening on screen.

For BiBBY, they're not two separate creations. The animation and audio eventually become one experience.

Finding his sound

BiBBY has always loved music. He's constantly listening to music or podcasts and enjoys discovering something new for his playlists. When he began creating his own instrumentals, that curiosity followed him into the process.

BiBBY Beats blend classical sounds with styles you might not expect together. But what makes the instrumentals interesting isn't just the style — it's what he wants people to experience when they listen.

"These beats are meant to put the listener into a pensive mind state. Because there are no lyrics, the listener can pay full attention to all of the little things that go into each of my beats."

Without lyrics, listeners can focus on the smaller details. The sounds. The layers. The transitions. The little things that make each track different.

And for BiBBY, those sounds can become the soundtrack to an entirely different creation.

Learning by creating

One of the most important parts of his story is that he didn't begin with formal training in either animation or music. He started from scratch.

The more time he spent creating, the better the finished work became. That improvement became motivation of its own — he could actually see himself learning.

Every animation was practice. Every beat taught him something. Every finished piece gave him another starting point for the next one.

"The space needs more smiles and laughs"

There's humour built into a lot of his work.

"I think the space needs more smiles and laughs."

One example is UNLiKELY FRiENDS, an animated comedy series featuring Stephen Hawking and Macho Man Randy Savage. What reportedly started as a joke grew into a series of ridiculous adventures, bringing together animation, music and comedy.

Sometimes an idea doesn't need to make perfect sense. Sometimes it just needs to make somebody laugh.

From Coreum to XRPL

BiBBY's home base is in the Cosmos ecosystem, specifically Coreum, which has since become part of the evolving TX ecosystem. Coreum's bridge to the XRP Ledger made XRPL a natural ecosystem to explore next.

That's also where he connected with G and the CommUnity.

"Once I met @G and the CommUnity discord server, I knew I had found an oasis for creators — a place where ideas could be explored and artists could meet each other."

His creative journey has never been limited to one platform or one type of art. Another community. More creators. More ideas. More things to make.

Put your head down and grind

Slow markets don't bother his creative process much. There's always something to work on, and sometimes the quieter periods make that easier.

"The nice thing about being an artist is that you can put your head down and grind."

Creating gives him something positive to focus on while much of the noise around Web3 fades into the background.

And there's still a number that can go up even when the market isn't: progress. A better animation. A cleaner transition. A stronger instrumental. A skill he didn't have six months ago. Those are gains too.

250 hours of creators bootcamp

Ask BiBBY about one of the projects that pushed him hardest and he'll point to an animated series he created for the Coreum Punks NFT collection.

It wasn't a quick animation. He created an eight-part animated short series totalling about 11 minutes of finished animation and around 250 hours of work.

"If you watch them all in order, it is absolutely clear that my skills improved a little bit with each episode that I made."

By the time he reached the final episode, he wasn't the same animator who had started the first. He calls the experience "creators bootcamp" — and it paid off. He came out the other side faster, more efficient and more capable than when he went in.

Recognition along the way

All those hours have started bringing attention to his work. BiBBY was recognised at the 2025 Web3 Artists Awards, reportedly placing fourth in categories including Digital Animation Excellence and Mixed Media Artistry.

For someone who taught himself animation and music production, that's a milestone — and another reminder of what can happen when you keep creating.

Consistency gets noticed

"People will notice who shows up every week as the months and years go by."

Every time he shows up, the library gets a little bigger. So do his skills. He's building a body of work that shows exactly what he's done with his time in Web3.

Advice to new Web3 artists

His advice starts with something that played a major role in his own journey: find your people.

"Find a good community to be a part of that can help and support you through the uncertainty of taking on this new thing as a creator in Web3."

Creating can be uncertain. Web3 can be even more uncertain. Having people around you who are also creating, experimenting and learning makes the journey a lot less lonely.

He experienced that first through Coreum. Later, he found more of it on XRPL.

The creator behind BiBBY Beats

Coffee: a four-shot Americano with cream, sometimes with hazelnut syrup. Which might also explain the next answer.

Favourite time to create: between 9 PM and 2 AM.

Current focus: music — instrumentals, animations, and finding ways to make the two work together.

Favourite project: the eight-part Coreum Punks animated series.

One thing led to another

His journey didn't begin with someone deciding they were going to become an animator or music producer. It started with curiosity.

A speculator wanted to understand Web3 better. That led to a community. The community gave him an opportunity to write. Writing introduced him to creative tools. Those tools led to animation. Animation created a need for original music. So he learned music too.

He kept following creation wherever it led him. No formal education in animation. No formal training in music. Just hours, experiments and progress.

You don't have to know where the creative journey ends before you're allowed to start. Sometimes you just need to make the first thing. Then make the next one.

If that's where you are right now, Start Here: artist onboarding is the first step, and how to stay inspired covers the rest.

Follow BiBBY

Creates: instrumental music, animation, articles and NFTs.
Home base: Coreum / Cosmos / TX. Also creating on: XRPL.

Elsewhere: @BiBBSBiBBY on X · YouTube · Flix.fun @BiBBY

Key takeaways

  • He entered Web3 as a speculator, not a creator — writing for a community newsletter started everything.
  • No formal training in animation or music; he learned each one because the previous thing needed it.
  • He animates first, then scores it — letting the visuals tell him what the music needs.
  • An eight-part animated series meant ~250 hours and 11 minutes of finished animation, and you can see the skill improve episode by episode.
  • In a slow market, progress is still a number that goes up.

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Interview by DOOD™ (@DOODXRPL), republished on XRPL Home · The Hearth.
Originally published on X in October 2026. Read the original on X ↗
🔋 by DOOD™ — Powered by artists. Supported by $DOOD.