Artist & Collector Interviews.
Real conversations with the people building on XRPL — their process, their collections, and why they're here. This is the part a floor price can't tell you.
Asthenia: nostalgia, rendered frame by frame
Game Boys, emo music and anime, turned into looping pixel animation through Photoshop, Aseprite and MagicaVoxel — Asthenia on process, emotion, and slow markets.
Brats: pixel art as a lifeline
Laid off as a barista and supporting his parents, wife and child under one roof, Brats creates pixel art to provide — and asks newcomers to build rather than extract.
BreadHead: built, not given
Told he had no talent for art, BreadHead taught himself voxel art through Minecraft, failed on two chains, and built a multi-chain career on persistence alone.
Golem: sharing Indonesia with the world
Selling drawings at seven, discovering digital art at fifteen, and still creating today — Golem on WPAP pop art, Indonesia's mountains, and why XRPL values art.
Instalustraitor: “Every artwork begins with a question”
Rooted in tradition, drawn to the future — an illustrator, creative director and visual storyteller from Indonesia on discipline, honest ideas, and building a universe on XRPL.
Jocereel: “Just take the first step and create”
Drawing on walls as a kid, self-taught in ink and charcoal, and down to 5 XRP after a rug — Jocereel on references, lore, and building Heroes of New World.
MMAXI//404: “The 404 is because MadMaxi is not found anymore”
An Argentine graphic artist who lost his account to a hack and turned the error code into an identity — on free will, digital control, and art as social commentary.
Mark: the creator who doesn't draw
He told the community up front that he couldn't draw. Then his wife asked one of her students, that student said yes, and a Bible story project was born.
Robin: “You might just surprise yourself”
From oil paint and silk to an iPad and Procreate — a day-one CommUnity contributor on Picasso at the British Museum, collaborating with Japanese artists, and starting late.
Royco: “I don't create for hype — I create to share a vision”
Charcoal as a kid, years at sea on tugboats and dredging vessels, then Blender and GIMP — Royco on rebuilding, the character Brody, and letting viewers find their own meaning.